AI Insights · Timothy · April 2024
Top 5 Season Pass Games Performance on Unified Platform in the UK for Q1 2024
In Q1 2024, the top 5 season pass games in the UK saw varied performance trends in terms of weekly downloads, revenue, and active users. Detailed insights from Sensor Tower provide a comprehensive overview.
In the first quarter of 2024, the top 5 season pass games in the United Kingdom exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on Sensor Tower data.
Candy Crush Saga experienced consistent weekly revenue, peaking at approximately $999K in mid-February. Weekly downloads for the game showed a downward trend, starting from 40.2K in early January and declining to around 27K by mid-March, before a slight uptick to 31.8K at the end of the quarter. The game's weekly active users fluctuated, starting at 556K and ending at 521K.
Royal Match saw a steady increase in weekly revenue, reaching about $832K in early February and peaking at $807K in the final week of March. However, weekly downloads showed a significant decline from 79.9K in early January to 32.2K by the end of March. Despite this, the weekly active users remained relatively stable, starting at 919K and ending at 928K.
Gardenscapes had fluctuating weekly revenue with a peak of $492K at the end of January, followed by a dip and recovery to $441K by the end of March. The game's weekly downloads also showed a declining trend, from 22.1K at the start of the quarter to 14.6K at the end. Weekly active users for Gardenscapes saw a decrease from 253K in early January to 205K by the end of March.
Whiteout Survival exhibited steady weekly revenue, peaking at around $448K in the last week of March. Weekly downloads fluctuated, starting at 46K in early January, dipping to a low of 30K in mid-March, and ending at 34K. The game's weekly active users increased from approximately 108K in early January to 115K by the end of the quarter.
Homescapes maintained steady weekly revenue, with a peak of about $356K at the end of January and closing the quarter at around $323K. Weekly downloads saw a significant drop from 15.2K in early January to 7.8K by the end of March. The game's weekly active users showed a slight decrease from 326K at the start of the quarter to 290K by the end.
For more detailed insights and comprehensive data, visit Sensor Tower.